![]() Apparently, this general movement was taken to assuage those gamers with increasingly shorter attention spans-that is to say: Less preparation, less brain usage, and more building units quickly in order to toss them at your foes. ![]() It featured fewer factions (even with its expansions) a lower unit count and unit variety, and no way to adjust its hyped-up game speed. Then you had Dawn of War II, which like many other RTS titles during the late 90s, seemed to be transitioning to a more action-heavy bent which largely eschewed base building. All of that diversity offered nearly unlimited replay value, and me and my gaming friends are still playing it. Games such as these didn’t scrimp on content, they laid it on thick and let us gamers lap up all of that gaming goodness. ![]() With phenomenal mods such as the Ultimate Apocalypse Mod, Dawn of War added three additional factions, for a total of twelve, titans, and tons of additional units and enhancements. The original Dawn of War (2004) featured up to nine, highly diverse (with all of the expansions) factions, tons of units, and full-scale base building. A lot of what has transpired within the RTS video game genre can be boiled down to games such as the Dawn of War franchise.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |